Screen printing — also written as screenprinting — is one of the oldest and most durable printing methods still in active use today. From custom t-shirts to fine art prints, from industrial electronics to promotional merchandise, the process remains remarkably versatile. Yet despite its apparent simplicity, achieving consistently excellent results requires a solid understanding of the physics behind ink transfer, mesh behavior, and substrate interaction.

This guide covers everything you need to know: the complete screenprinting process step by step, essential equipment, ink types, mesh selection, and a detailed breakdown of the most common mistakes that cause failed prints — and exactly how to fix them.


What Is Screen Printing?

Screen printing (screenprinting) is a stencil-based printing technique in which ink is forced through a mesh screen onto a substrate — most commonly a t-shirt, paper, or other flat material. A photo-reactive emulsion blocks areas where ink should not pass; the remaining open mesh areas allow ink to transfer.

The core principle has not changed in centuries: a screen, a stencil, ink, and a squeegee. What has changed is the precision with which each variable can be controlled, and the range of inks and substrates available.


The Screen Printing Process: Step by Step

1. Artwork Preparation and Film Output

Everything starts with a clean, high-contrast piece of artwork. For single-color prints, you need one piece of film (a transparency). For multi-color work, each color requires a separate film — each one carrying the content of its own channel.

One thing needs clarifying here: there are no halftones on film. A channel in the file can hold any level of gray, but film is binary — either black or clear. What is fifty percent black in the file, the RIP turns into halftone dots of the matching size. Gray is settled in the file; only the dot reaches the film.

Key rules for artwork:

2. Screen Preparation: Mesh and Tension

The screen is a wooden or aluminum frame stretched with a fine mesh fabric — historically silk, now predominantly polyester. Mesh count is expressed as threads per inch (TPI) or threads per centimeter (T/cm).

Mesh count selection is critical and depends above all on the ink — the size of its particles and the ink film thickness it needs are what set the lower limit, not the complexity of the artwork. Mesh counts below are given in both scales: threads per centimeter and threads per inch.

Ink Type Recommended Mesh Range Notes
Plastisol — underbase for heavy block letters and simple artwork 43/cm (110 TPI) Maximum opacity
Plastisol — underbase for simulated process and index 90/cm (230 TPI) Carries the same detail as the colors above it
Plastisol — solids and lettering 55–77/cm (140–196 TPI) Direct print
Plastisol — outlines and halftones 77–100/cm (196–254 TPI) Match to LPI: at least 4–4.5× the LPI, in threads per inch
Transfer plastisol — solids and lettering 34–43/cm (86–110 TPI)
Transfer plastisol — color on color 32–40/cm (81–102 TPI)
Water-based — opaque solids and lettering 40–55/cm (102–140 TPI)
Water-based — fine outlines 55–62/cm (140–157 TPI)
Water-based — single and multicolour halftones 62–77/cm (157–196 TPI) On dyed mesh
Discharge 43–62/cm (110–157 TPI) Similar to water-based; fabric absorbency matters
High-density: silicone, heavy plastisol, blocker white 25–43/cm (64–110 TPI) Requires heavy ink volume
Metallic / shimmer 21–34/cm (53–86 TPI) Particle size limits fine mesh use
Glitter 7–26/cm (18–66 TPI) Matched to the grain size
Puff 21–49/cm (53–124 TPI) Depends on the rise wanted; expands on cure
Flock adhesive 18–32/cm (46–81 TPI) Transfer flock: 20–29/cm (51–74 TPI)
Sublimation onto transfer paper 77–100/cm (196–254 TPI) Fine lines and small halftones: 100/cm (254 TPI)
UV ink 71–120/cm (180–305 TPI) Low viscosity; use finer mesh

Screen tension directly affects print quality. A properly tensioned screen (typically 20–25 N/cm for retensionable frames) ensures consistent ink deposit and clean snap-off.

Too little tension does two things. First, ink passes through less freely — the threads are not stretched, so the openings are smaller than they should be. Second, the squeegee drags the loose mesh along with it, because it presses on the mesh; the print then loses edge sharpness and registration wanders.

3. Coating with Photopolymer Emulsion

Emulsion is the photosensitive material that creates your stencil. It is applied to the mesh in a darkroom environment using an emulsion scoop coater — a metal trough with a rounded edge that spreads a uniform layer onto the mesh.

Standard application technique: one wet coat on the squeegee side (inside the screen), one coat on the print side (outside), then dry horizontally, print side down, at room temperature or with gentle heat (max 40°C / 104°F). A second coat on the print side — called the emulsion over mesh (EOM) — builds up a thicker ink dam, which is important for halftone work and fine detail.

Emulsion thickness matters. Thin emulsion = ink bleeds under stencil edges. Thick emulsion = longer exposure required, potential pinholes if underexposed.

4. Exposure

Once dry, the emulsion is exposed to UV light (typically a UV lamp or metal halide exposure unit) through the film positive. UV light polymerizes (hardens) the emulsion in the open areas of the film. The black areas of the film block UV, leaving those emulsion areas soluble.

Exposure time is the single most critical variable in screen making. It depends on:

The step wedge/exposure calculator is the professional method to dial in correct exposure. Never guess — an underexposed stencil will wash out during printing; an overexposed one will block fine detail and halftone dots.

5. Washout

After exposure, the screen is washed with a gentle pressure water spray. The unexposed (black areas of film) emulsion dissolves, opening the mesh. The exposed areas remain hard and form the stencil.

Proper washout technique: rinse both sides gently, working from the print side. Never blast high-pressure water directly on the emulsion — it will undercut edges and destroy fine detail.

6. Press Setup: Off-Contact Distance

Off-contact distance is the gap between the bottom of the screen mesh and the top of the substrate. This is one of the most important and least discussed variables in screenprinting.

The correct off-contact creates a “snap-off” — as the squeegee moves forward, the screen springs away from the substrate immediately behind the blade, depositing ink cleanly without smearing. A typical off-contact is 3–6 mm (⅛”–¼”) for textiles, less for paper or rigid substrates.

Zero off-contact (screen resting on substrate) causes:

7. Printing: Flood Stroke and Print Stroke

Every screenprinting cycle has two strokes:

Flood stroke: The squeegee (or a separate flood bar) moves across the screen with the blade raised slightly, pushing ink across the mesh to fill the open areas without pressing through to the substrate. This keeps the mesh wet between prints and ensures consistent ink availability.

Print stroke: The squeegee presses down with controlled pressure and angle, moving in the opposite direction, forcing ink through the open mesh onto the substrate.

Squeegee variables that affect print quality:

8. Curing

Plastisol inks (the most common for t-shirt printing) require heat curing — typically 160°C (320°F) for 30–90 seconds in a conveyor dryer or flash cure unit. Undercured ink will wash out. Overcured ink will crack.

Water-based inks require both heat and airflow to evaporate the water carrier.


Types of Screen Printing Ink

Ink Type Properties Best For
Plastisol Oil-based PVC, no drying on screen, requires heat cure Most t-shirt printing
Water-based Eco-friendly, softer hand, needs airflow to cure Fashion, soft-hand prints
Discharge Removes dye from garment, replaces with pigment Soft vintage look on dark shirts
High-density Very thick, builds up raised 3D effect Specialty graphic printing
Metallic / Shimmer Contains metallic particles, low mesh required Decorative work
Puff Expands when heated Raised texture effects

Troubleshooting: Common Screen Printing Problems

Problem 1: Ink Bleeding / Fuzzy Edges

Symptoms: Clean stencil edges but blurry print edges, ink spreading beyond design boundaries.

Causes and fixes:

Problem 2: Pinholes in Emulsion

Symptoms: Small random holes in solid stencil areas allowing ink through.

Causes and fixes:

Problem 3: Poor Ink Coverage / Show-Through

Symptoms: Substrate texture visible through ink, uneven coverage.

Causes and fixes:

Problem 4: Ink Not Curing / Washing Out After Curing

Symptoms: Ink peels, cracks, or fades after first wash.

Causes and fixes:

Problem 5: Ghosting / Haze After Reclaiming

Symptoms: Ghost image visible in mesh after stripping emulsion.

Causes and fixes:


Common Mistakes in Screen Printing (and How to Avoid Them)

1. Skipping the exposure test. Every new emulsion batch, every new lamp, every change in mesh count requires a fresh exposure test. Experienced printers use a step wedge as standard practice — not a luxury.

2. Ignoring screen tension. Low-tension screens are the silent killer of print quality. Invest in a tension meter and check screens regularly. Replace mesh when tension falls below 15 N/cm.

3. Printing at zero off-contact. This seems like it would give better ink contact, but the opposite is true. Off-contact is essential for clean snap-off and sharp edge definition.

4. Not running a flood stroke between prints. Skipping the flood stroke allows mesh to dry, causing ink to clog open cells — especially critical with water-based inks and fine halftone screens.

5. Curing by touch or visual inspection only. Ink can feel dry on the surface while the lower layers remain undercured. Always use a wash test: wash a test print with hot water and detergent after curing to verify durability.

6. Mixing incompatible inks. Mixing plastisol brands is generally safe. Mixing plastisol with water-based ink is not — it can cause curing failure and unpredictable color shifts. Discharge and plastisol are a separate case: that mix does work, but only with a special white plastisol made for mixing into discharge. It then covers better than discharge alone, because it carries the white pigment of the ink. Do not add ordinary plastisol to discharge.

7. Using the same mesh for everything. A 90/cm (230 TPI) screen that works beautifully for halftones will give poor coverage for an athletic block print that needs 43/cm (110 TPI). Match mesh to the job.


Summary: Screen Printing Process Checklist

Screen printing rewards precision. Master the fundamentals — tension, exposure, off-contact, curing — and you will solve 90% of all print quality problems before they happen.


Dragonfly Colors provides professional color separations and screen printing prepress services. Contact us to discuss your next project.